Published: November 14, 2011
PBS KIDS Launches Its First Educational Augmented Reality App
ARLINGTON, Va. - (BUSINESS WIRE) - PBS KIDS today announced its first
augmented reality app for iPhone and iPod touch, FETCH! Lunch Rush,
which is now available on the App
Store. Available for free, the app uses the camera on iPhone or iPod
touch to overlay computer-generated graphics on top of the physical,
real-world environment. Extending PBS's leadership in using augmented
reality as an educational tool, FETCH! Lunch Rush opens a new world of
learning by teaching kids ages six to eight math skills, like addition
and subtraction, while blending the virtual and real world into a truly
engaging experience.
"Augmented reality is becoming a popular marketing tool and a compelling
feature for gamers, but no one has fully explored what this could mean
for educating children," said Jason
Seiken, Senior Vice President, Interactive, Product Development and
Innovation, PBS. "We were among the first to offer educational
augmented reality kids content when we launched the DINOSAUR
TRAIN Hatching Party online game last year, in which a player's real
world intersects with a virtual environment online to help hatch a
dinosaur egg. We're excited to expand our exploration of this space by
launching our first augmented reality mobile app and continue PBS KIDS's
leadership in using new technologies to further learning."
"The FETCH! Lunch Rush App is designed as a 3-D game, which helps kids
visualize the math problems they are trying to solve," added Lesli
Rotenberg, Senior Vice President, Children's Media, PBS. "At PBS
KIDS our goal is to use media to nurture kids' natural curiosity and
inspire them to explore the world around them; we can't wait to see what
this new app will mean for furthering that exploration."
The FETCH! Lunch Rush App was produced by PBS member station WGBH and is
based on the PBS KIDS GO! series FETCH! With Ruff Ruffman, also produced
by WGBH. In this multiplayer app, Ruff Ruffman has to collect the lunch
order for his studio crew. The challenge is keeping track of how many
pieces of sushi everyone wants using augmented reality "markers"
(printable hand-outs) that prompt activity within the app. The app uses
3-D imagery to reinforce the early algebraic concepts, helping kids to
make the connection between real objects and corresponding numeric
symbols.
The FETCH! Lunch Rush App is available for free from the App Store on
iPhone or iPod touch or at www.itunes.com/appstore.
Developed in partnership with the Corporation for Public Broadcasting
and powered by a Ready To Learn grant from the U.S. Department of
Education, FETCH! Lunch Rush is part of a new suite of games available
on the newly launched PBS KIDS Lab website (PBSKIDS.org/lab).
Combined with online and interactive whiteboard games, this new app
helps build a learning experience for kids that takes place across
platforms, all with the goal of accelerating learning. In addition to
FETCH!, six suites based on hit PBS KIDS series are available on the PBS
KIDS Lab: THE
CAT IN THE HAT KNOWS A LOT ABOUT THAT!, CURIOUS
GEORGE, SID
THE SCIENCE KID, FIZZY'S
LUNCH LAB, SUPER
WHY!. and DINOSAUR
TRAIN.
To date, PBS
KIDS mobile apps have been downloaded more than 1.4 million times.
With a transmedia approach, PBS KIDS is increasingly serving children
wherever they live, learn, and play - through mobile devices, as well as
on TV, online, in the classroom, and through a new line of educational
toys.
For images of the FETCH! Lunch Rush App, please visit PBS
PressRoom.
About PBS KIDS
PBS
KIDS, the number one educational media brand for children, offers
all children the opportunity to explore new ideas and new worlds through
television, online and community-based programs. For more information on
specific PBS KIDS programs supporting literacy, science, math and more,
visit PBS.org/pressroom,
or follow PBS KIDS on Twitter
and Facebook.
About CPB
CPB,
a private, nonprofit corporation created by Congress in 1967, is steward
of the federal government's investment in public broadcasting. It helps
support the operation of more than 1,300 locally-owned and operated
public television and radio stations nationwide, and is the largest
single source of funding for research, technology, and program
development for public radio, television and related online services.
About The Ready To Learn Initiative
The Ready To Learn Initiative is a grant program managed by the U.S.
Department of Education's Office of Innovation and Improvement. It
supports the development of innovative educational television and
digital media targeted at preschool and early elementary school children
and their families. Its general goal is to promote early learning and
school readiness, with a particular interest in reaching low-income
children. In addition to creating television and other media products,
the program supports activities intended to promote national
distribution of the programming, effective educational uses of the
programming, community-based outreach, and research on educational
effectiveness.
About WGBH Boston
WGBH Boston is America's preeminent public broadcasting producer and the
single largest source of prime-time and children's programming for PBS
and pbs.org. Among the WGBH-produced children's titles: Arthur, Curious
George, Postcards from Buster, Between the Lions, Design
Squad, Martha Speaks, FETCH! with Ruff Ruffman, and Peep
and the Big Wide World. For more information, visit www.wgbh.org.
The contents of this release were developed under a grant from the
Department of Education. However, those contents do not necessarily
represent the policy of the Department of Education, and you should not
assume endorsement by the Federal Government.
The project is funded by a Ready To Learn grant (PR/AWARD No.
U295A100025, CFDA No. 84.295A) provided by the Department of Education
to the Corporation for Public Broadcasting.
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