Published: August 11, 2011
Duracell Survey Reveals That Parents Believe Video Games Can Be an Effective Teaching Tool
BETHEL, Conn. - (BUSINESS WIRE) - While some parents may frown when it comes to too much time with video
games, a recent Ipsos poll conducted on behalf of Duracell found that 73
percent* of parents agree that educational video games can be an
effective teaching tool. In fact, two-thirds believe that playing video
games can help their children develop skills such as eye-hand
coordination or teamwork. While traditional books and classroom
activities remain an important part of a student's learning process, an
Ipsos survey among teachers** found that eight in 10 agree that
electronic devices are as important a part of the learning process for
their students. This may be the reason why also eight in 10 (82 percent)
agree that technology is increasingly becoming part of their curriculum.
The Ipsos survey talked to parents and teachers about a variety of
issues relating to back to school purchases and the educational
experience both inside and outside of the classroom with the usage of
electronic devices.
According to the survey, teachers believe that technology is intrinsic
to their students' success. Nearly 85 percent feel that in order for
their students to succeed in school, they need to have a general
understanding of the latest technology. Likewise, 73 percent agree that
in order for their students to succeed, they also need to have access to
the latest technology. With the busy back to school season, it can be a
stress for parents to keep up with the types of devices that their kids
need to do well in school - in fact, half of them (50 percent) agree
that it gets harder every year due to evolving technology.
"We know that electronic devices are increasingly becoming part of
parents' back to school purchases," said Kip Olmstead, Duracell
marketing director-North America. "Whether it's to keep children's
battery-operated electronic devices powered up for use in the classroom
or to provide the charge for educational video games at home, Duracell
products offer much-needed solutions to make the back-to-school time a
successful experience for parents, teachers and kids alike."
To help power electronic devices, the survey found that a majority of
parents (52 percent) say that batteries are part of their back to school
purchases. The survey results also revealed that:
-
85 percent of teachers agree that their students enjoy using
electronic devices to learn as opposed to more traditional learning
devices like text books.
-
74 percent of teachers agree that technology increases their students'
motivation and self-esteem.
-
66 percent of teachers believe that the use of technology allows their
school to be more green and 53% say that because of advances of
technology at their school, their students are becoming more
eco-friendly.
-
59 percent of parents agree that preparing their kids for going back
to school can be stressful.
For more information on Duracell products for today's modern families
and teachers, visit Duracell.com.
* This national survey was conducted online by Ipsos Public Affairs
on July 8-13, 2011 using a national sample of 1,014 parents with at
least one child under the age of 18 living at home. For more
information about this survey please visit www.ipsos-na.com
/news/
** This national survey was conducted online by Ipsos Public Affairs
on February 23 - March 2, 2011 using a national sample of 1,000 teachers
currently teaching kindergarten through high school. For more
information about this survey please visit www.ipsos-na.com/news/
About Duracell
Part of the Procter & Gamble Company [NYSE:PG], Duracell has been
powering people around the world for more than 40 years. Our products
serve as the heart of devices that keep people connected, protect their
families, entertain them and simplify their increasingly mobile
lifestyles. As the world's leading manufacturer of high-performance
alkaline batteries, Duracell also innovates in lighting, renewable power
and wireless charging technologies to help consumers live life without
limits. Visit www.duracell.com
for more information, follow us on Twitter.com/Duracell_Power, and like
us on Facebook.com/Duracell.
About Procter & Gamble
P&G touches and improves the lives of about 4.4 billion people around
the world with its portfolio of trusted, quality brands. The Company's
leadership brands include Pampers, Tide®, Ariel®, Always®, Whisper®,
Pantene, Mach3®, Bounty®, Dawn®, Fairy®, Gain®, Pringles®, Charmin®,
Downy, Lenor®, Iams®, Crest®, Oral-B®, Duracell®, Olay®, Head &
Shoulders, Wella®, Gillette®, Braun®, Fusion®, Ace®, Febreze®, and Ambi
Pur. With operations in about 80 countries, P&G brands are available in
more than 180 countries worldwide. Please visit http://www.pg.com
for the latest news and in-depth information about P&G and its brands.

Duracell
Kurt Iverson, 203-796-4669
iverson.k@pg.com
or
PainePR
Jessica
Johnston, 213-996-3784
jessica.johnston@painepr.com
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