Published: July 21, 2011
It's Almost 'Back to Ghoul' Time: Monster High Makes Its Video Game Debut This Fall from THQ
AGOURA HILLS, Calif. - (BUSINESS WIRE) - From popular webisodes to a top-selling line of fashion dolls, Monster
High has become one of the hottest entertainment franchises for
girls "ghost to ghost." This fall, the creepy cool campus goes
virtual in Monster High Ghoul Spirit , an all-new
video game scheduled for release in October from THQ Inc. (NASDAQ:THQI).
It's almost back to ghoul time: Monster High makes its video game debut this fall from THQ. (Photo: Business Wire)
After creating and customizing their own scary-cute avatars, players
will be able to hang out with Frankie Stein , Draculaura , Clawdeen
Wolf , Lagoona Blue , Cleo de Nile and the entire Monster High student
body as they come to the Wii and Nintendo DS /DSi game systems.
Monsters new to the campus will embrace all their freaky flaws in seven
brand-new episodes that have been created especially for the first-ever
Monster High video-game experience.
From homeroom to extra-curricular activities, Monster High fans
will socialize with students and discover new secrets - and even an
all-new character who comes to Monster High for the first time in
the video game. As they explore the campus, players will engage in
special assignments that let them explore the open-world setting of
Monster High. Whether they're haunting the hallways, practicing their
fear-leading, or learning scary new facts in class, their ultimate goal
is every ghoul's dream (or nightmare): to be crowned "Scream Queen" at
the Terror Under the Sea Dance.
Different actions and accomplishments will affect their rise to spooky
stardom, making Monster High Ghoul Spirit a different experience
every time they play on the Wii or Nintendo DS. Immersing themselves in
Monster High, they'll interact with students and teachers from the hub
of their very own locker, which they can personalize with stickers and
accessories earned throughout the game experience, and even communicate
on their own iCoffin , a smartphone-style device within the game.
"The Monster High phenomenon is enormous and has attracted fans of all
ages around the world," said Martin Good, Executive Vice President of
PlayTHQ, the company's division for kids, family and casual games.
"We've teamed with Mattel and its creative team to offer a video game
that's authentic to the monster chic style and rich storytelling of the
Monster High franchise while offering a robust and engaging
experience for players."
The first project to be announced under a multi-year alliance between
THQ and Mattel, Monster High Ghoul Spirit is scheduled to be
available in stores worldwide this October for the Wii and Nintendo
DS/DSi systems.
About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher
of interactive entertainment software. The company develops its products
for all popular game systems, personal computers and wireless devices.
Headquartered in Los Angeles County, California, THQ sells product
through its global network of offices located throughout North America,
Europe and Asia Pacific. More information about THQ and its products may
be found at www.thq.com.
THQ and its respective logos are trademarks and/or registered trademarks
of THQ Inc. All other trademarks are the property of their respective
owners.
The statements contained in this press release that are not historical
facts may be "forward-looking statements" within the meaning of the
Private Securities Litigation Reform Act of 1995. These forward-looking
statements are based on current expectations, estimates and projections
about the business of THQ Inc. and its subsidiaries (collectively
referred to as "THQ" ), including, but not limited to, expectations and
projections related to the release of the Monster High Ghoul Spirit game,
and are based upon management's current beliefs and certain assumptions
made by management. Such forward-looking statements are subject to risks
and uncertainties that could cause actual results to differ materially
from those expressed or implied by such forward-looking statements,
including, but not limited to, business, competitive, economic, legal,
political and technological factors affecting our industry, operations,
markets, products or pricing. Readers should carefully review the risk
factors and the information that could materially affect THQ's financial
results, described in other documents that THQ files from time to time
with the Securities and Exchange Commission, including its Annual Report
on Form 10-K for the fiscal period ended March 31, 2011, and subsequent
Quarterly Reports on Form 10-Q, and particularly the discussion of
trends and risk factors set forth therein. Unless otherwise required by
law, THQ disclaims any obligation to update its view on any such risks
or uncertainties or to revise or publicly release the results of any
revision to these forward-looking statements. Readers are cautioned not
to place undue reliance on these forward-looking statements, which speak
only as of the date of this press release.
MONSTER HIGH and associated trademarks and trade dress are owned by, and
used under license from, Mattel, Inc. (c)2011 Mattel, Inc. All Rights
Reserved.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=6801723&lang=en.

THQ Publicity (Global)
John Singh, 818-871-5186
john.singh@thq.com
or
THQ
Publicity (North America)
Joy Fox, 818-871-5188
joy.fox@thq.com
Copyright © 2012, Business Wire, Inc., All rights reserved.
Copyright © 2012, NewsBlaze,
Daily News