Published: February 26, 2010
Research and Markets: 2009 Became a Breakout Year for Internet and Mobile Gaming Services in Indonesia
DUBLIN - (BUSINESS WIRE) - Research and Markets(http://www.researchandmarkets.com/research/6c394c/market_research_20)
has announced the addition of the "Market
Research 2009 Online Gaming Industry in Indonesia" report to their
offering.
The online online gaming in Indonesia continues to expand in 2009, with
more online users spending more time playing casual and MMORPGs. With a
population of 238 million, Indonesia is the fourth most populous nation
in the world after China, India and the United States.
2009 is becoming a breakout year for internet and mobile gaming services
in Indonesia. Gaming companies like LYTO and GOGAME are expanding their
content and presence, and have become cornerstones in building the
Indonesian gaming industry with fresh and creative content and
partnerships. As outlined in this report, the online gaming market in
Indonesia is evolving into a mainstream entertainment activity and
offers a number of opportunities for content providers and service
providers. This report is designed to help gaming vendors, gaming
developers, content owners, vendors, service providers, and investors to
understand this market and the opportunities. It includes the analysis
of the market size, trends, primary research, and forecasts. It also
provides an analysis of the technologies and services driving growth,
identifies trends, and helps you better understand this rapidly evolving
market.
Key Topics Covered:
-
Executive Summary and Methodology
-
Indonesia Online Gaming Market Profile
-
Overview of the major trends in the online game market in Indonesia
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How the free-to-play model has changed the Indonesia market
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Drivers
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Inhibitors
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Gaming User habits
-
Forecast and Outlook
-
Forecast Indonesia Online Gaming Market
-
Table: Indonesia Online Gaming Industry Forecast, 2009-2013
-
By type of revenue (subscription, advertising, digital distribution)
and type of platform
-
Table: Indonesia Online Gaming Market Subscribers, 2009-2013
For more information visit http://www.researchandmarkets.com/research/6c394c/market_research_20

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