Published: February 09, 2010
Super Bowl XLIV: Autodesk Software Helps Post Houses Score Commercial Work
SAN RAFAEL, Calif. - (BUSINESS WIRE) - Every year during the Super Bowl, global brands premiere commercials
that showcase the best visual effects and animation in television
advertising - for over 15 years, much of this creative work has been
shaped with Digital Entertainment Creation software from Autodesk,
Inc. (NASDAQ: ADSK). A majority of this year's most popular spots,
according to the USA Today poll, were created with certain Autodesk Media
& Entertainment software.
"Autodesk software helps customers be more creative and efficient, and
generate business," said Karim Salabi, Autodesk Media & Entertainment
vice president of marketing. "We congratulate our clients for such an
impressive body of work in this year's commercials and are thrilled that
our 3D tools played a role in the annual ritual of Super Bowl commercial
innovation."
John Budion, director and visual effects supervisor of this year's
E*Trade commercials, said, "My Autodesk Flame expertise is really what
gave me the opportunity to direct this high-profile campaign. The
tracking, compositing and seemingly limitless features of Flame offered
solutions for nearly every obstacle that arose and allowed me to bring
the campaign to the next level."
Numerous post-production facilities used certain Autodesk Media &
Entertainment software to help create this year's Super Bowl commercials
(see Autodesk
YouTube channel for links to these commercials):
-
AXYZ had a very successful Super Bowl season with five Bud
Light commercials created with the help of Autodesk
Inferno visual effects and compositing software: "Stranded,"
"LightHouse," "AutoTune," "Book Club" and "Asteroid," the last of
which also used Autodesk
Maya 3D visual effects, animation and rendering software.
-
A52 worked on two commercials that aired during the game: Honda
"Squirrel" using a combination of Maya and Autodesk
Smoke editorial finishing software, and KGB "Sumo" using Maya and Autodesk
Flame visual effects and compositing software.
-
Blur created an epic commercial for EA's "Dante's Inferno"
using Autodesk tools: Autodesk
MotionBuilder performance capture software, as well as Autodesk 3D
modeling, animation and rendering software Autodesk
3ds Max and Autodesk
Softimage with the Face Robot facial animation toolset.
-
Click 3X created three spots for E*Trade: "Girlfriend," "First
Class" and "Tears" using Flame, Maya and Autodesk
Flare, the creative companion to Flame.
-
FilmWorkers Club created an ad titled "Fence" for Budweiser
with the help of Flame, Smoke and Inferno.
-
MassMarket created four commercials that aired during the game:
"Awesomer" for Emerald Nut, "Forge" for Vizio, "Timothy Richmond" for
Cars.com and "Game" for Snickers. All were created with Flame and Maya.
-
Method created two comedic spots for Bridgestone tires: "Your
Tires or Your Life" and "Whale of a Tale" using a combination of Flame
and Maya among other tools.
-
The Mill created "Boost Mobile Shuffle" for Boost with the help
of Flame and the Budweiser "Bridge" commercial using Flame, Flare,
Softimage and Autodesk
Combustion compositing software.
-
MPC used Flame and Maya to help create both "Sleepwalker" for
Coca Cola and "Nightmares Never Sleep" for Jordan Brand, a division of
Nike, Inc.
-
PublicVFX created a 13 spot campaign for Hyundai, four of which
aired during the Super Bowl: "10 Years/Favre," "Luxury," "Body Pass"
and "Paint Sonata" with the help of Maya and Flame.
-
Semerad created the McDonald's commercial "Check This" with
Flame, Softimage and Inferno visual effects software as well as Maya
and MotionBuilder for pre-visualization.
Launching new advertising campaigns during the Super Bowl continues to
be a top priority for global advertisers, and Autodesk tools help play
an important part in the creation of their commercial campaigns. A
recent study* concluded that two-thirds of the television-watching
audience still remember their favorite brand advertiser from last year's
game, while only 39 percent remember who won the game and that three out
of four are more likely to research or buy a product after seeing it
advertised during the Super Bowl. Four out of the five favorite ads from
last year's game (Budweiser, Pepsi, E*Trade and Bud Light)* were created
by Autodesk clients using a host of Autodesk tools.
* According to a poll of 1,000 Americans on consumer engagement in the
Super Bowl conducted by advertising agency Venables, Bell & Partners.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D
design, engineering and entertainment software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk
continues to develop the broadest portfolio of state-of-the-art software
to help customers experience their ideas digitally before they are
built. Fortune 100 companies -- as well as the last 14 Academy Award
winners for Best Visual Effects -- use Autodesk
software tools to design, visualize and simulate their ideas to save
time and money, enhance quality and foster innovation for competitive
advantage. For additional information about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, Combustion, Face Robot, Flame, Flare, Inferno,
Maya, MotionBuilder, Smoke, Softimage and 3ds Max are registered
trademarks or trademarks of Autodesk, Inc., and/or its
subsidiaries and/or affiliates in the USA and/or other countries.
Academy Award is a registered trademark of the Academy of Motion Picture
Arts and Sciences. All other brand names, product names or trademarks
belong to their respective holders. Autodesk reserves the right to alter
product and services offerings, and specifications and pricing at any
time without notice, and is not responsible for typographical or
graphical errors that may appear in this document.
(c) 2010 Autodesk, Inc. All rights reserved
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Autodesk, Inc.
Rama Dunayevich, 415-547-2472
rama.dunayevich@autodesk.com
or
Karen
Raz, 310-450-1482
karen@razpr.com
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