Published: February 05, 2010
Research and Markets: Video Consumer Devices - Growth Trends in Markets such as Blu-Ray Players, Video Game Consoles, Video Mobile Handsets and Personal Media Players
DUBLIN - (BUSINESS WIRE) - Research and Markets (http://www.researchandmarkets.com/research/5839f8/video_consumer_dev)
has announced the addition of Frost & Sullivan's new report "Video
Consumer Devices - Growth Trends" to their offering.
This research service analyzes certain video consumer device markets
such as Blu-Ray players, video game consoles, video mobile handsets, and
personal media players. The research also analyzes the Blu-Ray Discs
market. The research analyzes the growth trends and forecasts in unit
shipments from 2008 to 2013.
Geographical Analysis
The Americas market is the largest for all the console makers and will
continue to be so for the forecast period until 2013. The high
population density and rapid uptake of technology in countries such as
Japan and Korea, and to a lesser extent in Singapore and Hong Kong, see
a disproportionately high level of console sales compared to the rest of
the world. Console sales are also fairly high in Western Europe and are
growing considerably in the emerging markets of Eastern Europe, Latin
America, and other areas in Asia.
There are, however, definite patterns concerning where each gaming
console sells around the world. While the PS2 has sold very well in the
North American, Japanese, and Western European markets since its
introduction in 2000, as it crests over its product life cycle apex, it
is expected to continue being a top seller in emerging markets, but will
drop off in sales in the more established markets.
The PS3 is dominant in Japan and Korea, and as of June 2008, has begun
to outsell the Xbox 360 in Europe. It is also steadily increasing its
market share in all other regions across the globe, including in the
North American market. The XBox 360 still sells more than the PS3 in
North America and the relative size of the US market in comparison to
the global market has meant that the aggregate global sales of the XBox
360 still beats the PS3 in total sales. The Wii however has been popular
across multiple regions. The additional ability to use the Wii to access
videos and download them will enable in driving its penetration further.
Competitive Analysis
Gaming consoles are increasingly conforming to next-generation consumer
needs such as high-definition and online gaming and downloads of new
content. Despite being a seventh generation product and the highest
selling gaming console, the Nintendo Wii system does not offer HD
quality graphics. The PS2 is a sixth generation video gaming system and
has been selling globally since 2000. The PS2 includes a DVD player and
displays content in standard definition. The PS2 is expected to
experience a decline in penetration over the next few years and then be
discontinued.
Both the PS3 and XBox 360 employ high bit-rate graphics and can display
content in 1080p HD quality. The PS3 also contains an internal Blu-Ray
disc player; an HD-DVD player was initially available for the XBox 360
as an add-on device, but has been discontinued since HD DVDs official
demise. Microsoft has chosen not to replace the previous HD-DVD player
with a Blu-Ray player. However we expect that the Xbox will include some
sort of HD capability in the future.
Through a Blu-Ray player with every PS3 unit, Sony not only has ensured
its own market leadership in the Blu-Ray player category, but it has
also been highly instrumental in establishing Blu-Ray supremacy among
high-definition formats.
Game consoles are increasingly becoming convergence devices for the
home, as they can allow consumers to download and access video over the
Internet. All three console vendors now allow their consumers to
register with various partner content providers and get access to
thousands of videos.
The compound annual growth rate (CAGR) for the market is anticipated to
be strong for the seventh generation boxes, but the overall market CAGR
is expected to be affected by the slow demise of the PS2 and its
shrinking sales forecasts, which will act as an anchor on the total
market projections and skew the CAGR forecasts for the next two to three
years. Further, the global recession is expected to impact consumer
spending over the next 24 months or so and thereby affect sales of these
products worldwide.
With rapidly growing HDTV sales worldwide, it is expected that consumers
with HDTVs will insist on the graphical and quality features of
HD-quality gaming consoles. This trend is expected to significantly bump
PS3 and XBox 360 sales in the next few years.
Further, both the PS3 and XBox 360 are Internet-enabled, which allows
consumers to play multi-player games through their consoles with other
similarly connected gamers. Microsoft has recently enabled consumers to
use this Internet connectivity feature to download TV shows and movies
through the Xbox 360 console. Microsoft has also established a
partnership with NetFlix and Amazon.com to allow XBox 360 owners to use
it as a set-top box that interfaces with the NetFlix and Amazon.com
online video catalogue, through which consumers may stream TV shows and
movies. Sony offers 5900 movies and TV episodes as part of its Video
Delivery Service.
Nintendo Wii announced the possible launch of similar services in 2009
through partnerships with movie studios and content aggregators, other
than its own proprietary platform.
For more information visit http://www.researchandmarkets.com/research/5839f8/video_consumer_dev
Research and Markets
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