Published:
Futuremark Enhances 3DMarkMobile ES 2.0 Benchmark With New 3D User Interface Tests

Futuremark has released an enhanced
version of 3DMark®Mobile ES 2.0, their OpenGL® ES 2.0 benchmark.
Created using Futuremark's innovative Kanzi(TM) engine, 3DMarkMobile ES 2.0
now includes two additional tests focused on user interface scenarios.
"Our 3DMarkMobile ES 2.0 benchmark now serves our customers even better,"
said Arto Ruotsalainen, Technical Project Manager at Futuremark. "User
interfaces increasingly use 3D graphics and the new UI tests in
3DMarkMobile deliver a more representative set of benchmark results across
the full spectrum of mobile and embedded systems."
"OpenGL ES 2.0 is becoming increasingly pervasive and advanced user
interfaces are one of the key beachhead applications driving the adoption
of mobile and embedded 3D acceleration," said Neil Trevett, President of
the Khronos Group. "Futuremark is one of the most respected graphics
benchmarking companies in the business and so Khronos warmly welcomes this
new 3D UI benchmark as a vital piece of the mobile graphics ecosystem that
is enabling rich consumer experiences on millions of handsets and devices."
Tony King-Smith, VP of Marketing at Imagination Technologies added, "As a
leading supplier of 3D graphics acceleration technologies, we are delighted
that Futuremark is listening to their BDP Membership, and responding by
expanding their 3DMarkMobile ES2.0 suite with a set of application workload
tests that closely matches the broadening requirements of silicon
manufacturers and OEMs. As one of the original members of Futuremark's
Mobile Benchmark Development Program and other groups such as Khronos, we
work closely with many manufacturers, organizations and industry experts,
and know that the benefits arising from these new user interface workloads
will be appreciated by this rapidly expanding community."
For more information, please visit www.futuremark.com/business
About 3DMarkMobile ES 2.0
3DMark®Mobile ES 2.0 is a benchmark that tests the 3D graphics
performance of next generation mobile hardware running OpenGL® ES2.0.
Focused 3D workloads for game-like content, user interfaces and navigation
tax OpenGL ES 2.0 hardware in a realistic and relevant way that enables
impartial performance measurement and comparison between different
solutions. It is used for product development, design evaluation and for
media reviews of next generation mobile hardware devices. For more
information please visit www.futuremark.com/business
About Futuremark Corporation
Futuremark Corporation serves the mobile industry with professional
application performance analysis tools and workloads. Our world renowned
product portfolio includes 3DMark®Mobile for OpenGL ES 1.x and OpenGL ES
2.0, VGMark(TM) for OpenVG 1.x, and SPMark(TM) for Symbian, Windows Mobile,
Linux and mobile Java. In addition, we license Kanzi, a 3D graphics UI
engine to mobile, embedded and automotive device makers.
© 2009 Futuremark® Corporation. Kanzi(TM), 3DMark®, PCMark®,
SPMark(TM), VGMark(TM) and YouGamers(TM) trademarks and logos,
Futuremark® character names and distinctive likenesses, are the exclusive
property of Futuremark Corporation. OpenGL® is a registered trademark
of Silicon Graphics Inc. used under license by Khronos.
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