Published: September 02, 2008
Catalyst Studios Partners With Best Buy to Create an Online Game on Social Network, BlueShirt Nation
MINNEAPOLIS, Sept. 2 /PRNewswire/ -- Go ahead. Ask anyone who works in a
big company how many messages they receive from management on a weekly basis.
Most likely, you'll hear a weary sigh, followed by "too many to count or
read." This raises, of course, the potential for important information to
fall through the cracks.
Social networks have begun to address problems like this and solve a
variety of communication and collaboration problems faced by large enterprises
among their employees, customers and partners. Well-known companies like
Starbucks, Dell and Best Buy have successfully created and used social
networks to improve communication across the enterprise and solve real
business problems related to speed-to-market and quality control, to name just
a few.
Still, most businesses think of social networks as fun, online diversions
via Facebook and MySpace.
In 2006, Best Buy launched a social network for sales associates named
after the blue polo shirts they wear in-store --
http://www.blueshirtnation.com. Originally, the BlueShirt Nation site was
created to gather insights/information on advertising programs from employees
on the front lines.
However, the site quickly broadened its impact, helping employees share
ideas with each other and with management. In fact, new policies, ideas and
practices have been adopted as a result of employee discussions and feedback.
When Best Buy management announced their intentions to lower the employee
discount, employees made it clear on BlueShirt Nation that they were adamantly
opposed -- and the discount was left unchanged.
Best Buy is continuing to build on the successes of BlueShirt Nation,
leveraging it to help introduce and evangelize their large employee audience
on a new service offering named, "Best Buy Mobile." Because more than half of
the 140,000 employees are under 24 years old, it was important that this
message engaged them repeatedly in a fun, playful and competitive way.
To achieve this goal, Best Buy partnered with leadingMinneapolis
interactive agency, Catalyst Studios, to develop a "Best Buy Mobile" branded
online game that would live on Blue Shirt Nation. "This internal social
networking site has been heralded by Best Buy and the media for its
achievements, so we were excited about working on a project that would 'live'
there," said Jason Rysavy, Catalyst's founder and principal.
The game, named Orbit, is a platform, arcade-style format with
contemporary graphics and humorous sound effects. A leader board allows
employees to see high scores, company-wide, and compete with each other. After
every game, the player is taunted by a little trash-talk from the game itself,
no matter how high the score.
"Working with Catalyst was amazing", said Jackie Osking,
BlueShirtNation.com producer. They bring lots of fun and creativity to the
table; it's clear they love to make games. The Orbit game has really caught on
with our BlueShirt Nation users -- they've described it as fun and addictive."
Rysavy sums it up, saying, "more proof that BlueShirt Nation -- and social
networks in general -- have the power to improve the kinds of communications
that drive business results."
ABOUT CATALYST STUDIOS
Catalyst Studios (http://www.catalyststudios.com) is aMinneapolis-based,
award-winning interactive and digital agency. We bring smart, sound creative
to our clients' marketing and advertising programs.
Press Contact: Christina Jackson, Marketing Director
Catalyst Studios (http://www.catalyststudios.com)
christina.jackson@catalyststudios.com
612-339-0735
SOURCE Catalyst Studios
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