Published: June 17, 2008
Landmark IGA-Nielsen Study: 82% of Consumers React Positively to Receiving Contextual In-Game Ads During Game Play
NEW YORK, June 17 /PRNewswire-FirstCall/ -- Integrating dynamic
advertisements into videogame environments provides brands a measured lift in
overall consumer awareness and opinion of the products they are exposed to
during game play according to the Consumers' Experience with In-Game Content &
Brand Impact of In-Game Advertising Study, a landmark research study conducted
by Nielsen BASES and Nielsen Games on behalf of IGA Worldwide, the leading
in-game advertising network.
"With young adults now spending on average 6 hours a week gaming,
advertisers should be excited at how well their messages were embraced and the
brands positively perceived," said Justin Townsend, CEO of IGA Worldwide.
"The consumer insights we've gleaned from this data will help drive the
industry's first research-based in-game advertising measurement standards as
well as strengthen IGA's position as an effective in-game ad network brands
can trust to efficiently deliver their message to target audiences."
One of the most important factors confirmed by the Study is that most
consumers reacted positively to in-game ads: 82 percent felt games were just
as enjoyable with ads as without. In addition, there was an average 61
percent increase in consumers' favorable opinions of products advertised
in-game post-play.
"The growth of in-game advertising, both current and projected, makes it
an attractive medium for brands looking to reach hard-to-reach consumers,"
said Elizabeth Harz, EA's Senior Vice President of Global Media Sales. "This
study solidifies what many in the industry have known for a long time: in-game
ads are effective and well-received by the gaming community."
One of the most comprehensive in-game advertising effectiveness research
studies completed to-date, Nielsen tested multiple variables with multiple
brands across multiple games, as opposed to just a single brand in a single
game. The research also showed how IGA's in-game unique advertising
opportunities generate significant advertising value across key ad metrics.
"In-game advertising is an opportunity to present targeted brand messaging
to a highly desirable demographic. This new data shows how important it is
how the targeted and contextual ads are displayed in videogames.
Participating in this study with IGA Worldwide has provided valuable new
insights into effectively using the medium," said Chad Stoller, Executive
Director, Emerging Platforms Organic, Inc.
Nielsen surveyed over 1,300 PC gaming participants in their homes by
linking IGA's proprietary measurement software with research trackers embedded
within sample game discs. This unique methodology allowed for unprecedented
in-depth analysis of consumer receptivity to in-game ads. The participating
brand advertisers included Taco Bell, Jeep and Wrigley and game titles were
provided by Electronic Arts and Activision.
Select Findings from the Study:
-- There is an average 44 percent increase in post-game aided recall from
pre-awareness;
-- Positive brand attribute association increased 33 percent across all
brands;
-- Of consumers with the strongest opinion about in-game ads, both
positive and negative, over 70 percent felt the ads made them feel
better about the brand, feel more favorable toward the brand, make them
more interested in the brand, and believe the ads are for
innovative/cutting edge brands;
-- Over 60 percent of these most opinionated consumers feel the ads catch
their attention, make games more realistic, do not interrupt the game
experience, and are promoting relevant products;
-- In-game ad exposures with a duration over 2 seconds, as they are
measured in IGA's in-game ad methodology, generates on average an
almost 30% increase in key ad metrics, including ad notice-ability
+100%, recall +42%, and fit +27%, vs. ad exposures with a duration of
less than 1 second
"This study offers proof that dynamic in-game advertising is an
influential digital ad medium," said Dave Anderson, Senior Director Business
Development, Activision. "Just as important to us is how users react to the
ads. From the research it is clear that the overwhelming majority of
consumers enjoyed the gaming experience just as much, if not more, with
dynamic ads present. As game publishers, it is reassuring to know advertisers
and consumers both stand to benefit from dynamic ads."
IGA's network offers dozens of games across multiple genres and platforms,
as well as a range of standardized awareness advertising formats with digital
measurability. The Company's advertising products and metrics are in-line
with the ad industry and measure ad exposure during game play, including key
metrics like minimum time viewed, size and angle thresholds.
Videogame advertising is poised to grow to a $2B global industry by 2012
according to eMarketer, making games the fastest-growing major advertising
medium. As a result, advertisers are making significant investments in the
in-game environment as an effective strategy to reach target audiences.
About IGA Worldwide
IGA Worldwide, Inc. (http://www.igaworldwide.com) is the leading in-game
advertising company with a proprietary ad serving network. The IGA
Worldwide Radial Network(SM) enables advertisers to target millions of engaged
gamers across a wide range of platforms and genres. IGA Worldwide was selected
by Sony Computer Entertainment America andEurope as the first partner for the
PLAYSTATION(R)3's in-game advertising platform. The company has delivered
campaigns for diverse brands such as; 20th Century Fox, Procter & Gamble,
Unilever, Burger King, Toyota, Intel and Diesel. IGA Worldwide also provides
strategic consulting services including integrated product placement and
promotion through its dedicated creative solutions department. Headquartered
inNew York with offices inLondon andBerlin, the group is backed by Peacock
Equity (a joint venture between GE-Commercial Finance and NBC Universal),
Easton Capital Group, Intel Capital, Morgenthaler Ventures, KTB Ventures,
Translink Capital, Presidio STX, LLC. and ITOCHU Corporation.
About Nielsen BASES and Nielsen Games
Nielsen BASES and Nielsen Games are services of The Nielsen Company, a
global information and media company with leading market positions in
marketing information (ACNielsen), media information (Nielsen Media Research),
online intelligence (NetRatings and BuzzMetrics), mobile measurement, trade
shows and business publications (Billboard, The Hollywood Reporter, Adweek).
The privately held company is active in more than 100 countries, with
headquarters in Haarlem,the Netherlands, andNew York, USA. For more
information, please visit, www.nielsen.com.
SOURCE IGA Worldwide, Inc.
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