Published: June 12, 2008
DigiPen Institute Of Technology Announces New Game Design Programs
REDMOND, Wash., June 12 /PRNewswire/ -- DigiPen Institute Of Technology, a
leader in game development education, has developed two premier game design
degree programs to be launched in the Fall 2008 semester at theirRedmond
campus. The four-year programs, a Bachelor of Arts in Game Design (BAGD) and a
Bachelor of Science in Game Design (BSGD), mark the growth of the game
industry and its need for more game content creators with solid programming
and artistic knowledge. Admissions are currently being accepted for Fall 2008
matriculation.
DigiPen has been a leading source of new game industry talent in software
engineering and art for over 19 years. "DigiPen is committed to address all
aspects of the game production pipeline. We have excelled in Computer
Engineering, Real Time Interactive Simulation and in Production Animation.
Today, after many years of research that included consultation with
professionals from the game industry, we are announcing two new degrees that
we believe are very much needed by the industry. With these programs, DigiPen
completes yet another area of its game education pipeline," explained Claude
Comair, Founder and President of DigiPen.
"Both of our new programs offer education in level design and game play
design. Additionally, each of the two game design programs focuses on either
programming or art," said Jen Sward, current Chair of the Game Software Design
and Production Department and lead developer of the programs. "We developed
the curriculum based on the goal of creating great game level designers who
are also capable programmers and environmental artists. The combination of
those skills makes a graduate very versatile in our industry."
DigiPen graduates have already demonstrated their skills in game design
and innovation, including the seven DigiPen alumni who went on to create
Portal at Valve, and through DigiPen's graduates who have worked at companies
such as Nintendo, Monolith, Activision, ArenaNet, Bungie among many others.
"We worked very closely with current industry designers, discussing the
needs of graduates and the hiring requirements they have," continued Sward.
"We felt strongly that designers need to have additional skills beyond
straight game mechanics or story telling. Designers need to be able to code or
script events or artificial intelligence, place and tune enemies, tune weapons
or other entities within the game. On the other hand, designers can also be
more artistically inclined, in which case they need skills in texturing,
creating urban, rural, fantastical or science fiction environments. To achieve
this, we created the two programs: the BSGD which has a high programming and
technology component, and the BAGD which has a high artistic and architecture
component." The two new programs focus primarily on creating Level Designers
with game design skills for all media, and secondarily focus on the technology
or artistic side of design.
When asked about DigiPen's new degree programs, Doug Lombardi, VP of
Marketing at Valve, creators of best selling games and leading game
technologies, commented that "DigiPen is leading the academic community by
providing a starting point for those wishing to pursue a career in the
country's fastest growing entertainment industry. From the Valedictorian of
DigiPen's first graduating class to the seven graduates who produced 2007's
Game of the Year, Portal, DigiPen has become a leading source for finding new
and talented employees at Valve."
Beginning this September, DigiPen will be utilizing the Nintendo Wii and
DS Development systems they received from Nintendo for students to use in some
of their classes.
About DigiPen Institute Of Technology
DigiPen Corporation was established in 1988 inVancouver, BC as a computer
simulation and animation company. In 1990, DigiPen started teaching dedicated
programs in 3-D computer animation and game development in 1994. In 1998,
DigiPen Institute of Technology moved toRedmond, Washington where it has been
a leading educational institution offering four-year degrees in Real-Time
Interactive Simulation (game programming), Production Animation, Computer
Engineering, Game Design, and a two-year master's degree in Computer Science,
2-week exploratory programs for students in grades 5 and higher, and
continuing education courses for industry professionals. Located near
approximately 70 game companies, DigiPen is focused on preparing students for
careers in the digital interactive entertainment industry and beyond. In
September 2008, DigiPen will be matriculating the first cohort of students
into its brand new design degrees as well as launching a branch campus in
Singapore. For more information about the college or to apply for the
September 2008 intake, please visit: http://www.digipen.edu.
CONTACT:
Angela Kugler
DigiPen Institute Of Technology
(866) 478-5236 or (425) 558-0299
Fax: (425) 558-0378
akugler@digipen.edu
http://www.digipen.edu
SOURCE DigiPen Institute Of Technology
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