Published:
Photo: Moms Invent Social Network for Tweens
Photo: Moms Invent Social Network for Tweens
NEW YORK, May 12 /PRNewswire/ -- Social networks are big business but are
shy on value to Moms who care about the safety and productive engagement of
their tweens.
To view the Multimedia News Release, go to:
http://www.prnewswire.com/mnr/fashionfantasygame/33084/
That's not the case at http://www.fashionfantasygame.com, a social network
and virtual world created by R. Lilly Tuckerwear, Inc., where members run
their own virtual businesses. These tweens chat about their designs and stores
and are seriously focused on being financially successful.
In the Fashion Fantasy Game tweens earn currency (Fashion Buckz) by
selling their clothing and designs, and through contests and salaries while
they use their earnings to design, produce and advertise. "How's Biz!" is the
most frequently asked question in this dress-up game.
Some members report that teachers are now incorporating the game in their
curriculum. "We are thrilled to see the girls actively competing in a
skill-based game that takes concentration, effort and imagination," says Nancy
Ganz, who created this dress-up game for her daughter and her friends, "and
they love talking about the game and the contests!"
The Fashion Fantasy Game is a fashion game for girls, where players talk
to each other about growing their businesses and "virtually" solve the issues
confronted in a real-life economy. The Help section provides detailed
explanations of complicated business concepts while the Glossary exposes
players to essential fashion terms.
This social network is bringing a value to end-users that parental
gatekeepers appreciate. Mom/Entrepreneurs created Fashion Fantasy Game.com
because they wanted to engage the imagination of tweens in a productive
activity that feeds a positive self-image. "This is a social network that we
are proud to show off to other Moms," states partner Nancy Jackson Hodin.
The growth of registered tween players for
http://www.FashionFantasyGame.com is now at around 10,000 per week. These
tweens are part of the 66% of US Internet users who generally spend time in
social networks on a monthly basis. The popularity of this game is due in
part to its focus on girls who, according to a Pew Internet & American Life
Project, are more likely than boys to be blogging and creating social network
sites.
About R. Lilly Tuckerwear, Inc.
R. Lilly Tuckerwear.com and The Fashion Fantasy Game.com are safe and
secure virtual worlds and social networks geared to tweens, focused on
peer-to-peer communications, confidence building and learning.
SOURCE R. Lilly Tuckerwear, Inc.
Copyright © 2008, PRNewswire
Copyright © 2008, NewsBlaze,
Daily News
Tags: Computers and Electronics, , new york
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