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Video/Online 'Games For Health' Come Of Age: Four Major Trends Now Emerging


Emerging Developments Outlined As Games for Health Conference Gets Underway; Health-Oriented Innovations - Such as Guitar Hero Modified for Arm Amputee Rehab - Gaining Ground

BALTIMORE and WASHINGTON, May 8 /PRNewswire-USNewswire/ -- Four major emerging trends -- exergaming kicks into high gear, video games go to rehab and therapy, major health care providers arrive on the scene, and the rise of video games for first responders and medical professionals - were highlighted today during a telenews event conducted by organizers of the Games for Health national conference (http://www.gamesforhealth.org) taking place May 8-9, 2008 at theBaltimore Convention Center.

Drawing on 60 planned presentations by 75 speakers, Games for Health conference highlights trends including:

    --  Video games go to rehab and therapy.  In a Games for Health conference
        highlight, a version of the popular video game Guitar Hero will be
        unveiled that is designed to aid arm amputee rehabilitation ... Red Hill
        Studios will present its findings about the use of PDWii to aid balance
        and mobility in Parkinson's patients. PDWii is currently being
        developed by Red Hill Studios and the UCSF School of Nursing, with
        funding by the NIH. Quantifiable results are being used to track patient
        progress and are being integrated into the patient's overall
        regime. Results will be used to benefit further innovations in the field
        of games for health ... For younger patients, there is Ditto, a
        "multi-modal distraction device" designed to control pain and
        stress among patients undergoing burn and orthopedic medical procedures.

    --  Exergaming kicks into high gear. One Games For Health panel will explore
        how exergaming in gyms and other settings can be used to combine
        physical activity and fun.  Another presentation will focus on
        "Zyked" - a set of online and mobile services designed to be
        for working out what Xbox Live! is for videogames. Zyked's creator
        Tom Soderlund will present the basics behind Zyked and report on how the
        first batch of user tests are going. Soderlund will also present how
        Zyked intends to work with a multitude of portable devices including
        digital music players, digital athletic gear and mobile phone platforms.
        Dr. Alasdair Thin of Heriot-Watt University, Edinburgh, Scotland, will
        outline in "Go for the Burn: Designing Body-Movement Controlled
        Video Games to Maximise Energy Expenditure" his thoughts about how
        to future exergame design should work to ensure maximum health benefits.

    --  Major health care providers arrive on the scene.  For the first time
        ever, a major U.S. health care insurance company, Humana, is a primary
        sponsor of the Games for Health conference.  The sponsorship reflects
        the medical community's increasing interest in the potential of
        games. Representatives from several of the largest health insurance plan
        providers in the United States will convene in a plenary session at the
        conference to detail the game-related efforts they've launched to
        date and their view about what is needed for the future to use games and
        games technology to solve critical problems in health they and others
        are facing ... Another new development:  the K.I.C.K. (Kid's
        Interactive Creation Kiosk) is a touch screen system and software
        activity package developed with young children in mind. Initial design
        of the system was focused on hospital waiting rooms and other similar
        healthcare settings. Developed by a team of graduate students at
        Carnegie Mellon's Entertainment Technology Center, the project was
        originally titled "Project ER" and aimed to lower stress for
        60,000 children who visited Pittsburgh Medical Centers ER each year.
        During the test run, the project gathered considerable research on how
        to deploy such systems in healthcare settings and will share this
        knowledge during a case presentation of the K.I.C.K. system. In order to
        see games for health play a greater role in settings where healthcare is
        delivered, significant hardware and software delivery problems need to
        be solved.

    --  The rise of games for first responders and medical professionals. 
        Conference attendees will have an opportunity to play with 3DiTeams.
        Funded by the U.S. Army Telemedicine and Advanced Technology Research
        Center (TATRC), 3DiTeams was developed by Virtual Heroes with Duke
        University's Human Simulation and Patient Safety Center, and lets
        people interact with a fully 3D simulation of emergency health care
        environments ... Medical Cyberworlds is a startup in the process of
        creating an online multiplayer game to train doctors to communicate more
        effectively with their patients. Dr. Fred Kron, the founder and CEO of
        the company and Noah Falstein, the lead designer will present an update
        at the conference on the state of the project and discuss the
        challenging process of encouraging effective collaboration between
        physicians, academics, and game developers.

Other conference highlights include a presentation by Nina Fefferman of Tufts University about the "Corrupted Blood Syndrome" content of the popular World of Warcraft online game. In September 2005, designers and programmers at Blizzard Entertainment created new game content for Blizzard's mega-hit massive multiplayer online game World of Warcraft that inadvertently unleashed an in-game epidemic. Later called the Corrupted Blood Disease, this virtual virus event was well covered in game and technical press but little else about this event and what insights it might offer to epidemiologists has been presented. Fefferman will present her work looking into the Corrupted Blood Disease as an epidemiological event. The talk will cover what knowledge of the event exists outside of Blizzard, developer of World of Warcraft, and based on interviews with Blizzard staff. While this is not the first game-based epidemiological event in a game or virtual world, the Corrupted Blood Disease event is one of the most famous and interesting to date and provides an outline of the roles games can play in improving our understanding and possible responses to such events in the future.

ABOUT GAMES FOR HEALTH

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Pioneer Portfolio of the Robert Wood Johnson Foundation is the lead conference sponsor and a major supporter of the Games for Health Project. Over three days, more than 300 attendees will participate in over 60 sessions provided by an international array of 75 speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education. This year's conference includes presentations by Dr. Richard Satava; Starlight Foundation; HopeLab; Realtime Associates; Virtual Heroes; XRtainment Zone; Archimage; Dr. Mark Baldwin of MindHabits; Electric Owl Studios; Noah Falstein of The Inspiracy; and Games for Health co-founder Ben Sawyer.

The Games for Health Project is produced by the Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting-edge games and game technologies to a range of public and private policy, leadership and management issues. The project also produces the Games for Health Conference, now in its fourth year. The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date, the project has brought together researchers, medical professionals and game developers to share information about the impact games and game technologies can have on health, health care and policy. For more information, visit www.gamesforhealth.org.

EDITOR'S NOTE: A streaming audio replay of the Games for Health telenews event held today will be available on the Web at http://www.gamesforhealth.org as of 6 p.m. EDT.

SOURCE Games for Health Project,Washington, DC; Woodrow Wilson International Center for Scholars,Washington, DC

Tags: Computers and Electronics, Games and Multimedia, Healthcare, Health, National, High Tech, district of columbia, maryland
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