Published:
Ideaworks3D Announces Airplay SDK 3.5 Supports Nokia N-Gage
LONDON, April 9 /PRNewswire/ -- Ideaworks3D Ltd, developer of the
cross-platform Airplay(TM) native execution environment, today announced that
Airplay SDK 3.5 fully supports Nokia's new N-Gage gaming platform.
Designed to reduce cost and speed deployment across multiple software
environments and hardware architectures, Airplay is a cross-platform
portability technology that delivers binary compatible native code across
ARM-based mobile devices. The resulting application can be deployed to all
supported operating systems and devices without further porting or any
requirement for additional graphics rendering engines on the handset.
Airplay already supports all open native operating systems in the market
today, including BREW, Symbian OS (Series60 and UIQ3), Windows Mobile and
Linux. Now developers and publishers can deploy to Nokia's flagship N-Gage
service using the same game source code and even the same application binary.
"Ideaworks3D has a long and proud history of collaboration with Nokia
around mobile gaming," said Tim Closs, Ideaworks3D's CTO. "In 2003, we
provided Airplay 1.0 to Nokia to support their connected services for the
original N-Gage hardware. Five years later, we are tremendously excited to
see how Nokia has relaunched the N-Gage brand as a compelling service for
next-generation mobile games on its handsets. Airplay SDK is the only
technology in the world that allows mobile publishers to create a single SKU
that can be deployed to N-Gage as well as other native environments such as
BREW, Symbian OS and Windows Mobile. There is zero cost for porting between
handsets, as the Airplay platform does that for you. The advent of N-Gage is
making publishers really wake up to the huge cost savings offered by this
approach".
Rob Taylor-Hendry, Head of Ideaworks3D's Studio, adds; "Our Studio has
delivered two launch titles for the N-Gage service: 'System Rush: Evolution',
and 'Mile High Pinball', both of which were created using Airplay SDK.
Additionally, Ideaworks3D offers publishers a professional service to port
existing content from BREW, Java, Nintendo DS and other platforms to N-Gage
using Airplay. Not only does this offer a rapid and proven route-to-market,
the games can then be redeployed to all other native platforms for minimal
cost. Several leading publishers are already committed to using Airplay SDK
to achieve these savings."
Airplay's N-Gage support has been declared conformant with OpenKODE(TM)
1.0, the emerging Khronos(TM) Group standard for native operating system and
multimedia abstraction.
About Ideaworks3D
Ideaworks3D is a privately held technology and game development company
headquartered inLondon. Founded in 1998 with a strongOxford andCambridge
computer science and electronic engineering pedigree, the company has an
unparalleled track record of creative innovation and technical leadership in
the field of high performance mobile gaming. Ideaworks3D's Airplay(TM)
platform is the result of over 7 years of research and development into
high-performance native multimedia applications on mobile devices, and has
powered ground-breaking and award-winning titles such as Konami's "Metal Gear
Solid Mobile", which won "Best Game" and "Operators' Choice" accolades at
IMGA 2008. Ideaworks3D's Studio is also the recipient of multiple industry
accolades including two BAFTA Games Awards for best handheld and mobile
games. More information can be found at:
http://www.ideaworks3d.com
Khronos and OpenKODE are trademarks of the Khronos Group Inc. Other
product or service names mentioned herein are the trademarks of their
respective owners.
Contacts:
Ideaworks3D Ltd.
+44-(0)20-7762-3333
press@ideaworks3d.com
SOURCE Ideaworks3D Ltd.
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Copyright © 2008, NewsBlaze,
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