Published:
M:Metrics: What Ails the Mobile Games Industry?
Consumers Bemoan Selection, and Pricing, M:Metrics Prescribes More Effective Marketing and Merchandising
With E3 on the horizon, mobile
gaming finds itself in the spotlight, with even Paris Hilton getting into
the game. But despite Hilton's proclamation that, "Mobile gaming is hot
right now," the audience for downloaded mobile games is stagnating.
M:Metrics, the mobile market authority, has found that pricing, choice and
lack of interest were the top reasons cited by players of downloaded games
in the U.S., U.K. and Germany as the reasons they did not buy another game
in the month of March.
M:Metrics found that 4.2 percent of U.K., 2.5 percent of German and 2.7
percent of U.S. mobile subscribers downloaded a game in March, a figure
that has remained relatively constant month over month across all
geographies. The firm's findings suggest that games purchases are directly
tied to handset purchases, and fluctuate in relation to the device sales
cycle. A significant portion -- as much as 30 percent -- of those who
downloaded games in the month were first-time game downloaders. The rate at
which new subscribers are being drawn into the market is relatively low,
with between 0.5 percent and 0.8 percent of mobile subscribers downloading
their first mobile game in the month. The level of repeat purchase is
between 20 percent and 30 percent of the universe of downloaded games
players.
Mobile Games Consumption: March 2006
Percent Percent Percent
Germany German U.K. U.K. U.S. U.S.
Activity (000s) Subscribers (000s) Subscribers (000s) Subscribers
-------- ------- ----------- ------ ----------- ------ -----------
Played
Mobile Game 9,910 22.8% 13,691 31.8% 45,042 24.2%
Played
Downloaded
Mobile Game 3,097 7.1% 4,347 10.1% 15,514 8.3%
Dowloaded
Mobile Game
in Month 1,092 2.5% 1,813 4.2% 4,957 2.7%
First-Time
Downloaders 236 0.5% 344 0.8% 1,520 0.8%
"This data shows that operators must do a better job at converting those
that played a mobile game into a player of downloaded games," said Seamus
McAteer, chief product architect and senior analyst, M:Metrics. "There is
no shortage of new titles being launched on operator portals, many offering
innovative game play and superior production value, but these do not appear
to be resonating with consumers. Subscribers that had played a downloaded
title cite the pricing, lack of interest and selection as reasons they did
not purchase another title in the month of March."
Germany: March 2006
Top Reasons for Not Purchasing Subscribers Percent of Subs Playing
New Game in March 2006* (000s) Downloaded Game in Last Month
------------------------------ ----------- -----------------------------
Games were too expensive 994 39.90%
Interested, but couldnt
find right game for me 508 20.40%
Not Interested 436 17.50%
U.K.: March 2006
Top Reasons for Not Purchasing Subscribers Percent of Subs Playing
New Game in March 2006* (000s) Downloaded Game in Last Month
------------------------------ ----------- -----------------------------
Already have downloaded
games I like 1,113 36.12%
Games were too expensive 732 23.75%
Interested but couldnt
find right game for me 461 14.95%
U.S.: March 2006
Top Reasons for Not Purchasing Subscribers Percent of Subs Playing
New Game in March 2006* (000s) Downloaded Game in Last Month
------------------------------ ----------- -----------------------------
Already have downloaded
games I like 4,483 39.72%
Games were too expensive 2,350 20.82%
Not interested 1,958 17.35%
*Among those who played a downloaded game in the last month only.
"Despite the growing selection of games on the operators' portals,
consumers still are not finding games that appeal to them and are
complaining that prices are too high," observed Paul Goode, vice president,
product development and senior analyst, M:Metrics. "Faster networks and
devices with larger screens will help improve the discovery process,
operators and games publishers must do a much better job of marketing and
merchandising mobile gaming content."
M:Metrics data shows that men and women are equally predisposed to playing
mobile games, but that men are far more likely to download them.
Males 18-34 are the largest audience for game downloads, accounting for 35
percent of the U.S market, 30 percent of the U.K. market and 33.7 percent
of the German market. The top five genres of games in all three markets
are in the chart below.
Genre of Games Currently Installed on Handset: March 2006
Subscribers Subscribers Subscribers
Germany (000s) UK (000s) U.S. (000s)
------- ----------- ------- ----------- -------- -----------
Arcade Arcade
Card 871 puzzle 1,829 puzzle 7,463
Arcade Retro
puzzle 833 arcade 1,343 Card 4,612
Quiz 773 Card 1,086 Casino 4,131
Retro
Strategy 716 Sports 1,058 arcade 3,414
Board 664 Board 876 Strategy 2,634
M:Metrics measures the consumption of mobile content and applications and
benchmarks the performance of mobile operators, device manufacturers,
platform providers and publishers using a multi-dimensional methodology
that includes the largest monthly surveys of mobile subscribers in the U.S,
the U.K. and Germany. The following are the results of its Benchmark
Surveys for the quarter ending 31 March, 2006.
U.S. Mobile Subscriber Monthly Consumption of Content and Applications
M:Metrics Benchmark Survey: March 2006
Subscribers Percent U.S. Mobile Percent
Activity (000s) Subscribers Change
-------- ----------- ------------------- -------
Sent Text Message 64,834 34.9% 0.8%
Used Photo Messaging 20,186 10.9% 2.7%
Browsed News and
Information 18,471 9.9% (1.9%)
Purchased Ringtone 18,349 9.9% (1.5%)
Used Personal E-Mail 13,297 7.1% (3.0%)
Used Mobile Instant
Messenger 11,710 6.3% (3.0%)
Used Work E-Mail 7,592 4.1% (7.0%)
Purchased Wallpaper
or Screensaver 6,968 3.7% (4.4%)
Downloaded Mobile Game 4,957 2.7% (9.7%)
Source: M:Metrics, Inc., Copyright © 2006. Survey of U.S. mobile
subscribers. Data based on three-month moving average for period
ending 31 March 2006, n= 35,500.
U.K. Mobile Subscriber Monthly Consumption of Content and Applications
M:Metrics Benchmark Survey: March 2006
Subscribers Percent U.K. Mobile Percent
Activity (000s) Subscribers Change
-------- ----------- ------------------- -------
Sent Text Message 35,880 83.4% 4.7%
Used Photo Messaging 11,752 27.3% 7.9%
Browsed News and
Information 4,787 11.1% 9.2%
Purchased Ringtone 2,690 6.3% 0.8%
Used Personal E-Mail 2,582 6.0% 6.1%
Downloaded Mobile Game 1,813 4.2% 9.7%
Used Mobile Instant
Messenger 1,500 3.5% 13.7%
Used Work E-Mail 1,110 2.6% 1.0%
Purchased Wallpaper
or Screensaver 1,055 2.5% 2.3%
Source: M:Metrics, Inc., Copyright © 2006. Survey of U.K. mobile
subscribers. Data based on three-month moving average for period
ending 31 March 2006, n= 15,025
German Mobile Subscriber Monthly Consumption of Content and Applications
M:Metrics Benchmark Survey: March 2006
Subscribers Percent German Percent
Activity (000s) Subscribers Change
-------- ----------- ------------------- -------
Sent Text Message 34,523 79.4% 3.1%
Used Photo Messaging 8,426 19.4% 0.7%
Purchased Ringtone 3,140 7.2% (0.7%)
Used Personal E-Mail 2,777 6.4% 2.9%
Browsed News and
Information 1,780 4.1% 2.6%
Used Mobile Instant
Messenger 1,509 3.5% 14.3%
Purchased Wallpaper
or Screensaver 1,285 3.0% (4.1%)
Used Work E-Mail 1,256 2.9% 4.7%
Downloaded Mobile Game 1,092 2.5% (2.8%)
Source: M:Metrics, Inc., Copyright © 2006. Survey of German mobile
subscribers. Data based on three-month moving average for period
ending 31 March 2006, n= 15,303
About M:Metrics
M:Metrics is the mobile market measurement authority. As the only research
firm to measure the audience for mobile media, M:Metrics provides the most
accurate metrics on actual mobile content consumption by applying trusted
media measurement methodologies to the mobile market. M:Metrics' monthly
syndicated data service gives clients the critical insights and
intelligence required to inform smart business strategies and the
competitive benchmarks needed to evaluate the performance of competitors
and partners. M:Metrics is a private, venture-funded corporation
headquartered in Seattle, with offices in San Francisco and London.
About M:Metrics Data
Based on continually refreshed samples of nationally representative mobile
phone consumers, M:Metrics reports summarise market size, device reach, and
key demographic and mobile phone usage characteristics.
The data presented here is drawn from an extensive survey questionnaire
that collects specific device model and carrier subscription information
from each month's sample of mobile phone subscribers, and also drills down
into specific details related to current and past usage of various mobile
phone applications and content. Data collected from each sample are
statistically balanced and projected to the total national population of
mobile phone subscribers.
Authorized Uses
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or "According to M:Metrics, ... ." Copies of graphs, data tables or slides
must include the following copyright notice affixed to all material:
"Copyright © 2006, M:Metrics, Inc."
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Tags: ,Computers and Software:Internet, MediaandEntertainment:InformationServices, MediaandEntertainment:Videogames, Telecom:TelecommunicationServices, Telecom:Wireless, ,MS,SEATTLE, WA and LONDON
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